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Extreme Audio Reality’s Interactive Around-Sound® (IAS) audio engine set the standard for interactive multi-speaker solutions. EAR created the 3D Audio patches for Battlezone, Quake 2 + Mission Packs and WinDoom, and constructed a complete interactive multi-dimensional soundscape for Heavy Gear II |
| NEW
YORK, Nov. 27 /PRNewswire/ -- Advent Innovations, llc. and Extreme
Audio Reality, Inc. (EAR), have entered into a partnership agreement
for the purpose of licensing the Interactive Around-Sound® (IAS)
solutions to the various computer game audio industry designers,
programmers and users.
Advent Innovation, LLC’s role in the partnership will be to monetize EAR’s intellectual property patents via licensing agreements and other business transactions with various industry users. "We’re very excited to be working with the core EAR team," said Tim Dutta, Managing Director of Advent Innovations, LLC. "This unique technology has impacted the way end users interact to on-screen objects that are moving in-concert with the video image of that object, hence, shifting the mindset of users to move from two-speaker to interactive multi-speaker solutions in both the PC and console interactive gaming markets." EAR’s technology has not only effected the 3D accelerated gaming community to drastically converge from two channel static audio emulation to more robust interactive multi-channel solutions, but transformed the way programmers configured gaming APIs to address the needs of this new interactive gaming community. "We have clearly demonstrated the capability of our technology to the industry," said Dan Bates, EAR CEO. "This can be evidenced in our two patents, (USPTO #5,850,455 and #6,154,549) covering ’Discrete dynamic positioning of audio signals in a 360° environment’ and ‘Method and apparatus for providing sound in a spatial environment’". These patents describe in detail the presentation of digital audio signals to a multi-speaker computer system, incorporating the 3D coordinate mapping technology used in the Interactive Around-Sound® (IAS) audio engine, and the ability to interact with perceived position of sound sources, including perceived positions behind the listener or listeners. "In deciding who to partner with," Bates further explains, "We felt most comfortable in having Advent Innovations represent EAR’s Interactive Around-Sound® (IAS) audio engine to potential business partners, they’ve provided us a clear ‘roadmap’ for delivering our technology to the interactive gaming industry". EAR has had repeated success within the computer gaming industry, making its mark in the community by "patching" existing high-volume titles to enable multi-speaker interactive audio. "We had to think of some way to get people to notice our technology," said Glenn Arnold, EAR CTO. "When it was time for our proof of concept, everyone who saw our demos told us "this is great, but nobody will ever buy four speakers for a PC". The best way to prove them wrong was to stimulate consumer demand for a product, even if that product [four-speaker sound card] was hard to come by or didn’t yet exist." EAR received the recognition it deserved mainly through word-of-mouth of thousands of computer gamers; almost half a million downloads of the IAS Mod for Quake 2, as well as upgrades for Quake 2 Mission Packs, Battlezone, and WinDoom, helped EAR win the contract for the award-winning Heavy Gear II; EAR was able to assist in creating a truly interactive multi-dimensional audio soundscape, complete with swamps, burbling brooks, and many other environmental audio events, all orchestrated through the IAS audio engine. This partnership agreement also ensures the enforcement of all infringing parties who have been utilizing Extreme Audio Reality’s patented technologies, without the proper licensing agreements from Extreme Audio Reality. "Intellectual Property is often the most valuable and least protected asset of many businesses", explains Tim Dutta, "This area of law protects the work of creative individuals and businesses, furthermore, protects the creations from unauthorized use or exploitation by third parties, collectively, we feel this "right" must be exercised to protect the innovations and contributions EAR has made to the industry". This joint partnership has already commenced licensing discussions with many industry manufacturers that have already been utilizing EAR’s intellectual properties without authorized consent. About Advent Innovations, LLC: Advent Innovations, LLC: An inspired junction where disruptive technologies and harnessed intelligence converges, to innovative and license underutilized intellectual properties and patents. Working closely with management teams, we facilitate, authenticate and provide the necessary market-sensing to validate the acceptance of an innovative concept, via our core network of Industry Advisors, who through their shared industry knowledge and experiences, take ownership in opening doors to licensing next generation of INNOVATIONS. Through our venture arm, Advent Innovations Ventures also facilitates in the capitalization of innovate concepts turn from idea to value-driven business ventures securing intellectual property licensing. The companies website is www.advent-innovations.com. About Extreme Audio Reality, Inc.: Extreme Audio Reality, Inc. (EAR) is a company dedicated to improving the audio experience in video games and web browsing, by providing interactive sound to the end user. EAR has two patents (5,850,455 and 6,154,549) from the U.S. Patent and Trademark Office which describe the controlling of sounds in 3-dimensional space by the use of a matrix of interpolated positional data on more than two speakers in a technology created and controlled by Extreme Audio Reality (the Company). The company’s website is www.earsound.com. NOTE: Interactive Around-Sound (IAS), is a registered trademark of Extreme Audio Reality, Inc. CONTACT: Corporate Marketing of Advent-Innovations, LLC., marketing@advent-innovations.com SOURCE: Advent Innovations, LLC |
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